Creating A Cool Down System in Unity

Jonathan Weinberger
2 min readMar 20, 2021
No cooldown system implemented

Objective:

Create a 2-second cool-down system.

We need to know if two seconds has passed. In order to do this, we can use:

Time.Time

Time.time allows us to detect how many seconds has passed. The value of Time.time is how long the game has been running. ie. 300 = 5 minutes.

Now that we can detect how long the game has been running, we need to create a variable to check it against. This variable will act as the trigger for when we can fire next.

This variable is going to allow us to determine if 2 seconds has passed. When we fire the object, we’ll re-assign this variable to the current time, plus a cool down delay.

That means we need a cooldown delay variable.

Now that we have our data, we can check to see if Time.Time is greater than the…

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Jonathan Weinberger
Jonathan Weinberger

Written by Jonathan Weinberger

I’ve taught over 100,000 people how to code. I use game development as a gateway to software engineering. Learn more: https://gamedevhq.com

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